Frank Maya Rig
Introduction
Frank Maya Rig made by Thi.
Base model and texture by Makar Malicki.
Technical Information
Software: Maya 2018+ (or higher)
Rigged body and face using Advanced Skeleton 6.
Face rig using joint structure and it's had ARKit and MetaHuman support.
Can convert to T-pose and ready for Mocap.
The files include:
frank_rig_lowPoly_v1.ma: the rigged with low poly
frank_rig_lowPoly_v1_Tpose_Mocap.ma: the rigged with Human IK definition and Custom Rig ready to Mocap and retarget.
In order to export it to UE, I had create a ExportGrp under Group to help with.
frank_rig_highPoly_v1_toUE.fbx: File export from Maya to UE with high poly (File I use in video test)
Texture (Base Color, Height, Metallic, Normal, Roughness)
Update 01 (2025/03/02):
For Maya 2023+:
- Change the shape of bending control for better vision.
- Adding ARKit blendshape for frank on UE file, now you can live link ARKit Frank in UE.
- Fixing some skin weight issue and clean the file make it run smooth.
Issues and bugs
If you have any rig issues or further questions/ requests, feel free to contact me:
I will reply ASAP.