Eugene Maya Rig
Introduction
Egune Maya Rig made by Thi.
Base model and texture by Makar Malicki.
Technical Information
Software: Maya 2018+ (or higher)
Rigged body and face using Advanced Skeleton.
Face rig using joint structure and it's had ARKit support. I can convert it into Blendshapes if needed.
Can convert to T-pose and ready for Mocap.
The files include:
This is Maya 2018+ version:
eugene_rig_v1_high.mb: the rigged with high poly
eugene_rig_v1_low.mb: the rigged with low poly
eugene_rig_v1_UE.mb: the rigged with joint structure suitable to UE and 52 Blendshapes ARKit. (In order to export it to UE, I had creat a ExportGrp under Group to help with)
eugene_rig_v1_UE.fbx: File export from Maya to UE I use as a test in video.
Texture (BaseColor, Height, Metallic, Normal, Roughness)
Update 01 (2025/03/02):
For Maya 2023+:
- I had update some skinweight issue in order to correct the file.
- Change the shape of bending control for better vision.
- Fixing the shape of morph target for ARKit blendshape.
- Clean and optimize file.
Issues and bugs
If you have any rig issues or further questions/ requests, feel free to contact:
I will reply ASAP.